Major Changes NEW MECH: ALCHEMIST While Scavenger can apply some minor healing, Crash Command has lacked a dedicated healer mech. Filling in this gap is Alchemist, a new Strider support mech. Alchemist leverages her Arkite Fusor beam, allowing her to both damage and heal at the same time depending on the configuration of the Fusor beam. To do this, Alchemist has a unique system that allows for the combination of Red and Green Arkite Prima. Passive: Arkite Prima Arkite Prima come in either Green or Red form and can be stacked in in the Arkite Fusor. Once per Player Phase, as an action, you may fire your Arkite Fusor, affecting targets on your front axis based on its current configuration. Then remove Prima from each space equal to the amount of HP lost or gained by that space. Alchemist looks to capitalize on the following key traits: As a Strider, she should have an innate focus towards team support and positioning. As a healer, she should have a strong healing ability, while still being able to support outside of healing. As a more of an entry-level support mech, her core mechanics should be easier to understand and leverage. Minor Changes: Roquer Entraver Decreased the wallbump damage to 1, and now all targets (not just Invaders) can be affected by it. Fixed minor text issues. Corsair Parley’s Utility bonus now also increases the number of cards drawn from 1 to 2. Booby Trap now helps reduce damage taken, but no longer siphons Arkite from that particular silo. Blacksmith Changed several Instant DUO bonuses to Defense-based rather than Utility-based.
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