PREPARE TO STRIKE.
CRASH COMMAND is cooperative strategy game for one to four players. Players are tasked with defending the Terminus, an alien superweapon of immense power, from the Invader Armies that move to seize it for their own. Cooperate with your teammates, customize your mech, and execute the the perfect plan to repel the Invaders. Now available on Steam Workshop.
COOPERATE.
Win together, lose together. In CRASH COMMAND, working with your team is key to fighting off the algorithmic, self-operating Invader Army. Discover and utilize synergistic effects between your team’s mechs to turn the tide in your favor. With no strict turn order, freely link together your actions and the tactics of your teammates for maximum effect.
CUSTOMIZE.
Select your mech. With over 18 mechs - each with their own unique roles - choose the mech that fits the job, or fits your style. Then customize it further. Every mech has access to the Function, a “command line” that can store up to 5 cards for custom Player-created combos. In addition, each mech comes with its own Personal Supply Deck, a collection of powerful cards that further enhance your mech’s capabilities. Armed with these tools, no two games are alike.
EXECUTE.
No dice, no chance to miss. Every action in CRASH COMMAND is determined either by the Players, or by text. The Invaders’ plans are always laid bare for your team to interpret, but how you achieve victory is completely up to you. Run a team full of robust frontline mechs to buy time for the Terminus? A speed-based team that can dive in and out of enemy lines? A true blitzkrieg composition, focused purely on offense? The choice is yours.
SEIZE THE DAY.
Defend the Terminus from the Invader Army’s onslaught while it charges. Destroyed Invaders will yield Arkite, which is stored in the Terminus to speed up its charging process as well as acquiring cards from the Personal Supply Deck. Players win once the Terminus fully charges. Players will lose if all Terminus Pylons have been destroyed, or when all Player mechs have been incapacitated. Strategize with your teammates during each game phase to avert disaster and seize victory!
01 _ INTERCEPT INTELLIGENCE.
The Invaders reveal their plans for their Phase. While this is the shortest phase, Phase 1 reveals the Order that the Invaders will follow once it becomes their phase. Understanding the Order and predicting what the Invaders will do is vital to success in the game.
02 _ PLAYER PHASE.
The Players take their actions. Unlike other games, Players can perform their actions simultaneously, with no explicit turn order. As it is a cooperative game, use this to your advantage to plan your counteroffensive against the Invader Army and capitalize on the intercepted intelligence!
03 _ INVADER PHASE.
The Invaders take their actions. Although it is no longer the Players’ phase, Players can still continue strategic decisions due to the Ambiguity Rule. In any situation where the outcome is ambiguous, the Players may decide the outcome. This becomes especially important when Grunts have multiple Players in range, but can only attack one, allowing players to divert attacks and actions to their advantage.
RULES OF ENGAGEMENT.
Looking for the complete rulebook? Look no further. Below, you'll find the latest documentation on CRASH COMMAND to better hone your tactics.