choose your mech.
For each their tools of war. Each Player controls his or her own mech on the battlefield. Players control their mechs by spending Movement Points, playing cards, and utilizing their Function. A wide array of mechs are available for play, each with its own unique playstyle, strengths, and vulnerabilities - all of which may be augmented through synergistic Function combos.
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blizzard
CLASS. Vanguard ROLE. Tank / Support MFR. xx / Vagabond Contracts DATA. Vanguard-class tank and support hybrid mech. Blizzard utilizes CRYOS, a unique resource that can also be spread to enemies and allies for additional effects. Sufficient coverage can jam enemy weapon housings, as well as provide a protective coat for teammates. Recommended for more experienced pilots. |
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centurion
CLASS. Vanguard ROLE. Tank MFR. Ferronis UDS DATA. Vanguard-class tank mech. Designed to hold the line against all odds, Centurions are built for prolonged combat and sustained damage mitigation. With the right setup, Centurion can constantly regenerate and project its shields, allowing it to cover its squad. A good amount of self-sacrifice is needed to properly leverage its survivability, but with the proper adjustments to its TOWER SHIELD, Centurion pilots will always make it home. |
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Corsair
CLASS. Marauder ROLE. Offense / Support MFR. Hayes-Crawford Dynamics DATA. Marauder-class offense and support hybrid mech. Corsair focuses on acquiring more ARKITE for the team. While its offensive capabilities aren’t the strongest among the Marauders, its additional income can give friendly mechs a significant early-game power boost. A solid choice for any pilot, especially the inexperienced. |
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firestorm
CLASS. Marauder ROLE. Offense MFR. Hayes-Crawford Dynamics DATA. Marauder-class offense mech. Firestorm has some of the highest damage potential in the game. This comes at a cost due to its OVERHEAT system; when carefully managed can deal impressive sustained damage. However, it will also sap health over time, requiring pilots to stay close to others to prevent a meltdown - or to find some source of repair. |
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lightning
CLASS. Strider ROLE. Support MFR. Hashiru Group DATA. Strider-class support mech. Lightning uses the PRIMED and CHARGED statuses to increase the mobility of friendly mechs. Its ability to arc to targets for this status effect technically has unlimited range, but will only ever target the closest, thus requiring pilots to carefully position themselves. Recommended for more experienced pilots. |
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mantis
CLASS. Strider ROLE. Skirmisher MFR. Hashiru Group DATA. Strider-class offense mech. Mantis has the ability to REND targets, jumping past them while dealing damage at the same time. Because of this, it can easily dive in and out of enemy lines, and surgically remove targets when need be. Mantis pilots liken their tactics to an archaic game known as “checkers” - perhaps the least of their eccentricities. |
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ranger
CLASS. Strider ROLE. Skirmisher MFR. Fabbrica Artigliere / Hashiru Group DATA. Strider-class offense mech. Every two spaces covered gives Ranger the ability to use some of its equipment again. Combined with its high-mobility equipment, Rangers can cover immense distances to chase down elusive targets. Recommended for more experienced pilots. |
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siren
CLASS. Strider ROLE. Support / Disruptor MFR. xx / Ark Research Team DATA. Strider-class support mech. Siren hacks into targets, ENTHRALLING them for a turn. Targets under its influence can be forced to perform a variety of simple actions, allowing its efficacy to be limited only by the pilot’s creativity. Siren has no offensive capabilities of its own, however, and thus always needs something else nearby to be effective. |
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templar
CLASS. Vanguard ROLE. Tank / Offense MFR. Ferronis UDS DATA. Vanguard-class offense and tank hybrid mech. Performs best when absolutely surrounded in melee range. Templar’s ZWEIHANDER can destroy most Grunts in a single swing, provided that they’re close enough to him. However, it still has the trademark weaknesses of Vanguards: having relatively poor mobility and short range. Templar pilots must carefully consider when and where to dive into enemy ranks. |
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typhoonCLASS. Marauder ROLE. Offense MFR. Fabbrica Artigliere DATA. Marauder-class offense mech. Typhoon uses its LOCK-ON system to designate targets for its missiles. Due to its swivel construction, Typhoon is facing and direction agnostic, and can always fire on targets regardless of its facing as long as it is locked on. Its damage output and ample range makes it a solid choice for any mission. |
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volcano
CLASS. Marauder ROLE. Offense MFR. Kosmos Inc. DATA. Marauder class offense mech. Volcanoes can be best described as self-propelled guns rather than mechs. Poor mobility and thin armor, but capable of long range bombardment and area suppression. The VOLCANO CANNON mounted on top needs to be recalibrated after every shot; some enjoy the gauche flexibility of the cannon, while others lament its ability to deal concentrated damage consistently. |