INITIAL DEPLOYMENT REWORK
The Initial Deployment (referenced on the back of the Army Extra Info Placard) has been relatively untouched since the beginning of the game. Until now.
In an effort to reduce complexity, the initial wave of reinforcements for each army stays the same, regardless of the number of players. This one-size-fits-all approach does have some obvious downsides, namely being too hard for 2-player games, while being too easy for 4-player games. 2 years later, there’s been enough data from 2 and 4 player games to show that this just simply does not work, and cannot work, even with all of the other scaling elements in the game.
So, the Initial Deployment chart has split into three.
The new version of the Initial Deployment chart now has three layouts, one for each different set of players. The variants for each set of players can be relatively small for some armies, or quite impactful for other armies!
ARK ANGELS REWORK
As the “big bad” faction of Crash Command, Ark Angels needs to pull upon all possible strategies the players have used thus far, as well as “cheat” a little to give them that classic SNK boss feel. In previous iterations Ark Angels has swung wildly from too strong to too weak due to having so many moving parts to properly function. And so, once again, a rework as been applied since the last playtest.
Ark Angels still focus on utilizing Arkite, more so than the players or the Terminus. To facilitate this, two major changes have been applied.
Grim Matrices now will prioritize giving Arkite to cards without Arkite. In addition, any Arkite used up by Commander cards now go directly into their stockpile. This could create a more evenly boosted effect across all of the Commander’s cards, making juggling the CO’s attention more critical than before.
Reinforcement Cards now act as PSD-style upgrades to existing Commander cards. This is best characterized by the new entry level card, “Blue Sophia”.
"Place this card underneath a Commander card. Increase the maximum and current HP of that card by 3. Whenever the Commander card above is destroyed, this card is played again."
Because of this card and other cards, the Commander’s Function should power up similarly to the Players’ as the game goes on, making it feel more like the dramatic duel that the army has been building up to.
King’s Ground PSD cost increased from 3 to 4.
Minor card text issues and wording fixed.